As Associate Art Director for LiveOps on Call of Duty: Vanguard—my first Call of Duty title—I helped establish and grow the LiveOps art team while shaping the visual direction for one of gaming's biggest live-service franchises.

I led the creative direction for in-game marketing assets, collaborated on the ideation of store bundles, art-directed the vast majority of weapon content, and partnered with the character team to help deliver a steady stream of operators and seasonal content. Our work supported the game's ongoing LiveOps strategy, creating compelling content that kept players engaged throughout the title's lifecycle.

This gallery represents just a small sample of the hundreds of marketing assets, weapons, operators, and LiveOps experiences our team created.