Building Worlds. Making Things. Solving Creative Problems.

Jason Babler is a San Francisco–based Art Director, visual designer, sculptor, and traditional maker with more than two decades of experience creating award-winning work across video games, entertainment, consumer products, and digital media. Throughout his career, he has built and led multidisciplinary creative teams, developed visual strategies, and helped shape content for some of the world's most recognized brands.

Most recently, Jason served as an Art Director and Art Manager in the video game industry, helping ideate, direct, and produce LiveOps content for blockbuster franchises including Call of Duty and NBA 2K—two of the highest-grossing entertainment properties in gaming. His work has included seasonal content, in-game store experiences, marketing assets, operators, cosmetic content, branded experiences, and creative direction for ongoing live service initiatives designed to engage millions of players worldwide.

Beyond gaming, Jason has created digital marketing campaigns, social content, branded products, packaging, and interactive experiences for clients including Pixar, Blizzard, Google, Ford, Cisco, Intel, Dremel, DreamWorks, the Dallas Cowboys, The White House, Harry Potter, and many others. He also designed a New York Times bestselling book alongside his childhood hero, Henry Winkler ("The Fonz"), and has received numerous industry design awards throughout his career.

His portfolio spans art direction, creative leadership, brand identity, digital marketing, LiveOps content, UI/UX, exhibition design, product development, packaging, web, video, print, and handcrafted goods. Whether building worlds for millions of players or creating objects by hand in his workshop, Jason is driven by the same passion: crafting memorable experiences that blend storytelling, design, and making.