Following the success of the LiveOps team and creative pipeline on Call of Duty: Vanguard and MWIII, I was invited to help art direct premium store bundles for Treyarch's Call of Duty: Black Ops 6. Working alongside talented artists and designers across multiple studios, I helped guide the visual quality, cohesion, and creative direction of bundle content—from concept through final in-game presentation. It was an opportunity to build on the foundation we had established, bringing engaging seasonal content and high-quality cosmetic experiences to millions of players while supporting one of the industry's largest and most successful live-service franchises.